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Monday, December 14, 2015

Scratch Game Design

user experience influenced my game because it shows me how exact things have to be. The code only works if the computer is able to process it. If the code has a flaw it can cause a chain reaction to the whole game. It also showed me that you can create anything you can, the decision is up to you how to model it. You can do whatever your mind can think of, you can make a chase game, platformer, or collaborate to make your own game.

The features of each of my games are very different. When I did the platformer it felt more real when I was jumping it almost made it seem more 3D to me. When I made the chase game it was more 2D but it was fun to actually create a video game and it was fun to have the computer chase you.

My best code is my jumping code. This is because It was hard to figure out the right height to jump and to make it work smoothly. Even though the code isn't that long it still a long time to figure out. I over came my best bug fixes by editing them with the strategy trial and error. For example if it wasn't jumping that high i would fix it by changing it and changing it until it worked.






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